|
Skyrim is the northern province in Tamriel,
a land of breathtaking beauty and lethal
winters. It is one of the ancient seats
of power in the Empire and well populated
by the Nords. As if to compensate for their
freezing environment, the Nords are famously
hot-blooded, and the political climate can
be as shifting and dangerous as the winds.
Looking at virtually any vista in Skyrim,
one is looking at the remains of a battlefield.
The great Aedric cataclysms that brought
Tamriel into existence in primeval times
seem to have spent most of their fury
in this northern land. Vast majestic mountain
ranges form the spiny twisted backbone
of the province, and one can hear echoes
of the early Nedic people's battle cries
whistling in the winds of the valleys.
Tradition has it that the first humans
came to Tamriel from the continent of
Atmora in ancient days. It was not a single
invasion but a series of them over hundreds
of years, creating many different Nedic
cultures, the new-arrived Atmorans always
clashing with the generations that had
already established themselves. The region
around Saarthal in the high northern coastal
mountains exchanged hands many times,
becoming more powerful and more permanent,
like the Nords themselves, by adversity.
In addition to fighting one another,
the Nedic people faced off against a new
enemy, the Aldmer. The struggles between
the two - prototypical men and prototypical
elves - continues in some form or another
to this very day, as the Nedic people
became the Nords, Imperials, and Bretons,
and the Aldmer became the Ayleid, Altmer,
Dwemer, Chimer, Dunmer, and Bosmer. Out
of this time also rose one of the most
legendary of all Tamrielic figures, Ysgramor,
from whom all Nordic kings are descended.
Spreading out from the North, Ysgramor's
clan stretched its arms, proving that
no ancient force was more fearsome than
the Nords. In the 113th year of the First
Era, the entirety of modern Skyrim was
under the reign of king Harald, and still,
it continued to expand. Leaving their
snowy valleys and mountains, the Nords
attacked the Dwemer of neighboring Resdayn,
the Altmer and Bretons of High Rock, and
lent aid to the rising slave rebellion
in Cyrodiil, which was to end the Ayleid
rule of the south.
In the centuries that followed, Skyrim
expanded and contracted as battles were
won and lost. Though Cyrodiil was considered
a separate domain, the Nords and the early
Imperials formed a loose alliance against
their elven opponents, their cultures
mixing together, creating the foundations
of modern day Aedric worship. Yet Skyrim
remained the dominant human nation in
Tamriel until it was torn apart by rivalries
within the Ysgramor clan. As individual
chieftains fought each other, Skyrim gradually
lost her holdings in present day Morrowind
and High Rock, and certain localities
in Skyrim became independent kingdoms.
For brief periods, one ruler has managed
to unite all of Skyrim, but the Nord character
is one essentially of conflict, and the
confederacies never last. The Cyrodilic
Empire and later the Septim Empire was
able to take advantage of this tendency
and recruit the warlike Nords to their
side before they became a force of the
opposition.
In the third era, if Cyrodiil has been
the heart of the Empire, Skyrim has been
its strong arm. The greatest threat to
the Empire's unity occured in the 120th
year, when the so-called Wolf Queen of
Solitude, Potema, aunt of the Empress
Kintyra, launched a rebellion that became
a blood civil war. Though it was eventually
quelled, the repercussions are evident
to this day. There is a strong underground
movement called the Horme that believes
Potema and her deposed son of Uriel III
to be the last of Tiber Septim's true
blood and under that principle lead raids
against Imperial interests in the province.
Under the Imperial Simulacrum of Jagar
Tharn, cold animosities between the kingdoms
of Skyrim and their neighbors in High
Rock and Hammerfell were fanned into the
fire of war. Upon the true Emperor's return
to his throne, this war ended, but not
before Skyrim had reasserted itself on
territory it had not held since the 1st
Era.
CURRENT EVENTS
The War of Bend'r-Mahk increased the territory
that is considered Skyrim considerably,
allowing the Nordic counts to swallow
up many miles of eastern High Rock and
Hammerfell. Resistance by the Bretons
and the Redguards is feeble in the cities
of Jehenna and Elinhir, and more active
in the border zones of the countryside.
The city-state of Dragonstar continues
to be divided into western and eastern
sections, walled off from one another,
each with its own government, and each
with an atmosphere of mistrust and fear.
There are few days without an act of terror
from one resistance group or another,
though, so far little territory has changed
hands since the days of the Imperial Simulacrum.
Solitude, always one of the richest and
most influential counties in Skyrim, has
grown ever more powerful, controlling
much of the northern coastline following
King Thian's alliance by marriage with
Macalla, the Queen of Dawnstar. It has
sought to expand its influence further
by annexing several former Imperial fiefs,
such as the island of Roscrea, ruled directly
by the Emperor since Uriel V conquered
it in the 271st year. It has begun sponsoring
exploratory missions even farther from
the mainland into the misty waters of
the Sea of Ghosts.
Winterhold, Solitude's ancient rival,
has also experienced a renaissance of
power and influence. Refugees from Morrowind,
far from burdening the eastern city, have
brought with them new ideas, enriching
her culture and stimulating its old mercantile
spirit. Scholars from all over Tamriel
have descended on the county since it
became home to the Ysmir Collective, a
library rescued from destruction in the
east, and the cornerstone of academic
life at the College of Winterhold.
Hrothgar and Whiterun have not been as
fortunate as their coastal northern cousins.
A dynastic feud, attacks by Horme bandits
and frost trolls, and a series of annihilating
winters of alternating floods, droughts,
and fires has crippled the area that was
once considered the Imperial City of Skyrim.
The population blamed and then curiously
exalted the leader of the local witches'
coven, Jsashe, a self-proclaimed priestess
of Lorkhan. The Witch-Queen of Whiterun,
as she is called, now wields effective
control of the county, though her magic
has not brought it prosperity as of yet.
|