The Best Morrowind mods

The Elder Scrolls IV: Oblivion

Destruction Spells
This is by far the most widely used school of magic in Tamriel, and the school of Destruction has a number of useful spells beyond those that just deal out damage. Within this school are spells that can hinder an enemy, destroy weapons and armor, and weaken an opponent to the point of collapse.


Name Level Range Effect
Arctic Blow Expert Touch deals 80 points of frost damage to a single target
Blazing Spear Journeyman Target deals 35 points of fire damage to a single target
Blizzard Master Target deals 75 points of frost damage to all creatures in a 20 foot radius
Burning Touch Novice Touch deals 10 points of fire damage to a single target
Cold Touch Novice Touch deals 15 points of frost damage to a single target
Corrode Armour Apprentice Touch deals 30 points of damage to an enemy's armour
Corrode Weapon Journeyman Touch deals 60 points of damage to an enemy's weapon
Curse of Weakness Novice Touch deals 15 points of Fatigue damage to a single target
Damage Attribute: Agility Novice Target deals 1 point of Agility damage to a single target
Damage Attribute: Endurance Novice Target deals 1 point of Endurance damage to a single target
Damage Attribute: Intelligence Journeyman Target deals 5 points of Intelligence damage to a single target
Damage Attribute: Luck Novice Target deals 1 point of Luck damage to a single target
Damage Attribute: Speed Apprentice Target deals 3 points of Speed damage to a single target
Damage Attribute: Strength Journeyman Target deals 5 points of Strength damage to a single target
Damage Attribute: Willpower Apprentice Target deals 3 points of Willpower damage to a single target
Dire Enervation Expert Target deals 60 points of temporary Fatigue damage for 30 seconds.
Dire Wound Journeyman Target deals 30 points points of temporary health damage for 10 seoonds
Disintegrate Armour Expert Touch deals 100 points of damage to an enemy's armour
Disintegrate Weapon Master Touch deals 150 points of damage to an enemy's weapon
Drain Attribute: Agility Novice Target deals 5 points of temporary Agility damage for 20 seconds
Drain Attrtibute: Endurance Novice Target deals 5 points of temporary Endurance damage for 20 seconds
Drains Attribute: Intelligence Journeyman Target deals 15 points of temporary intelligence damage for 25 seconds
Drain Attribute: Luck Novice Target deals 5 points of temporary Luck damage for 20 seconds
Drain Attribute: Speed Apprentice Target deals 10 points of temporary speed damage for 20 seconds
Drain Attribute: Willpower Apprentice Target deals 10 points of temporary Willpower damage for 20 seconds
Drain Skill: Alteration Journeyman Target reduces alteration skill by 15 for 25 seconds
Drain Skill: Blade Expert Target reduces blade skill by 20 for 45 seconds
Drain Skill: Conjuration Expert Target reduces Conjuration skill by 25 for 40 seconds
Drain Skill: Destruction Journeyman Target reduces Destruction skill by 15 for 25 seconds
Drain Skill: Hand to Hand Journeyman Target reduces Hand to Hand skill by 15 for 25 seconds
Drain Skill: Heavy Armour Journeyman Target reduces Heavy Armour skill by 15 for 25 seconds
Drain Skill: Illusion Apprentice Target reduces Illusion skill by 10 for 20 seconds
Drain Skill: Marksman Apprentice Target reduces Marksman skill by 10 for 20 seconds
Drain Skill: Restoration Expert Target reduces Restoration skill by 20 for 45 seconds
Electric Touch Apprentice Touch deals 25 points of shock damage to a single target
Electrocution Master Target deals 110 points of shock damage to a single target
Entropic Bolt Apprentice Target deals 10 points of health damage to a single target
Entropic Touch Novice Touch deals 5 points of health damage to a single target
Fireball Journeyman Target deals 30 points of fire damage to all targets in a 10-ft radius
Fire Storm Expert Target deals 50 points of fire damage to all targets in a 15-ft radius
Flame Tempest Master Target deals 75 points of fire damage to all targets in a 15-ft radius
Flame Touch Apprentice Touch deals 25 points of fire damage to a single target
Flare Novice Target deals 6 points of fire damage to a single target
Flash Bolt Apprentice Target deals 20 points of fire damage to a single target
Frost Bolt Journeyman Target deals 35 points of frost damage to a single target
Frost Touch Apprentice Touch deals 25 points of frost damage to a single target
Greater Magicka Drain Journeyman Touch deals 50 points of temporary magicka damage for 30 seconds
Hailstone Apprentice Target deals 20 points of frost damage to a single target
Hail Storm Journeyman Target deals 30 points of frost damage to all creatures in a 10-ft radius
Heat Blast Expert Target deals 70 points of fire damage to a single target
Ice Blast Master Target deals 110 points of frost damage to a single target
Ice Bolt Expert Target deals 70 points of frost damage to a single target
Ice Storm Expert Target deals 50 points of frost damage to all creatures in a 15-ft radius
Immolating Blast Master Target deals 110 points of fire damage to a single target
Legendary Magicka Drain Master Touch deals 120 points of temporary Magicka damage for 1 minute
Lightning Ball Expert Target deals 40 points of shock damage over 2 seconds to all creatures in a 20-foot radius.
Lightning Blast Expert Target deals 70 points of shock damage to a single target
Lightning Bolt Journeyman Target deals 35 points of shock damage to a single target
Lightning Grasp Journeyman Touch deals 45 points of shock damage to a single target
Lightning Storm Master Target deals 60 points of shock damage over 2 seconds to all creatures in a 20-ft radius
Lightning Surge Expert Touch deals 80 points of shock damage to a single target
Magicka Drain Apprentice Touch deals 30 points of temporary Magicka damage for 30 seconds
Major Enervation Apprentice Target deals 30 points of temporary Fatigue damage for 15 seconds
Major Wound Apprentice Target deals 15 points of temporary Health damage for 10 seconds
Minor Enervation Novice Target deals 15 points of temporary Fatigue damage for 15 seconds
Minor Wound Novice Target deals 5 points of temporary Health damage for 10 seconds
Scorching Blow Expert Touch deals 80 points of fire damage to a single target
Searing Grasp Journeyman Touch deals 45 points of fire damage to a single target
Sever Magicka Apprentice Target deals 40 points of magicka damage to a single target
Shock Apprentice Target deals 20 points of shock damage to a single target
Shocking Burst Journeyman Target deals 30 points of shock damage over 2 seconds to all creatures in a 20-ft radius
Shocking Touch Novice Touch deals 10 points of shock damage to a single player
Snowball Novice Target deals 10 points of frost damage to a single target
Spark Novice Target deals 10 points of fire damage to a single target
Superior Magicka Drain Expert Touch deals 100 points of temporary Magicka damage for 30 seconds
Superior Wound Expert Target deals 50 points of temporary Health damage for 10 seconds
Weakness to Fire Apprentice Target target is inflicted with a 25% weakness to fire for 30 seconds
Weakness to Frost Apprentice Target target is inflicted with a 25% weakness to frost for 30 seconds
Weakness to Magicka Journeyman Target target is inflicted with a 25% weakness all Magicka for 30 seconds
Weakness to Poison Apprentice Target target is inflicted with a 25% weakness to all poison effects for 30 seconds
Weakness to Shock Apprentice Target target is inflicted with a 25% weakness to shock for 30 seconds
Winter's Grasp Journeyman Target deals 45 points of frost damage to a single target
Withering Bolt Expert Target deals 40 points of Health damage to a single target
Withering Touch Journeyman Touch deals 30 points of Health damage to a single target




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