The Best Morrowind mods

The Elder Scrolls IV: Oblivion

Alteration Spells
Alteration magic can be used to change the fundamentals of physics and biology. It can harden the caster's skin, cause a lock to pop up with ease, or burden an enemy with invisible weight. Many thieves and assassins make use of this school to benefit their careers.


Name Level Range Effect
Aegis Master Self gain 50 points of armor for 1 minute
Beast of Burden Master Self allows the caster to carry 250 additional pounds for 6 minutes
Burdening Touch Novice Touch increases the target's Encumbrance by 15 for 15 seconds
Defend Apprentice Self gain 15 points of armour for 30 seconds
Ease Burden Apprentice Self allows the caster to carry 50 additional pounds for 4 minutes
Electric Shell Apprentice Self + 10 points of Armour and 10% resistance to shock for 30 seconds.
Encumbering Touch Journeyman Touch Increases the target's Encumbrance by 50 for 25 seconds
Fire Shield Expert Self +30 points of armour and 30% resistance to fire for 30 seconds
Flame Shield Master Self +30 points of armour and 30% resistance to fire for 1 minute
Frost Shell Apprentice Self +10 points of armour and 10% resistance to frost for 30 seconds
Glacial Wall Expert Self +30 points of armour and 30% resistance to frost for 1 minute
Guard Journeyman Self +30 points of armour for 30 seconds
Heat Shell Apprentice Self +10 points of armour and 10% resistance to fire for 30 seconds
Hindering Touch Apprentice Self increases the target's Encumbrance by 35 for 25 seconds
Ice Shield Journeyman Self +30 points of armour and 30% resistance to frost for 30 seconds
Lighten Load Journeyman Self allows the caster to carry +75 pounds for 5 minutes
Lightning Shield Journeyman Self +30 points of armour and 30% resistance to shock for 30 seconds
Lightning Wall Expert Self +30 points of armour and 30% resistance to shock for 1 minute
Open Average Lock Journeyman Target automatically opens lock of average difficulty
Open Easy Lock Apprentice Target automatically opens a lock of easy difficulty
Open Hard Lock Expert Target automatically opens a lock of hard difficulty
Open Very Easy Lock Novice Target automatically opens a lock of very easy difficulty
Opressing Grasp Expert Touch increases the target's Encumbrance by 75 for 30 seconds
Pack Mule Expert Self allows the caster +150 additional pounds for 5 minutes
Protect Novice Self gain 15 points of armour for 30 seconds
Protect Other Novice Touch target gains 10 points of armor for 20 seconds
Sea Stride Apprentice Self walk on water for 30 seconds
Shield Expert Self gain 40 points of armour for 30 seconds
Water Breathing Apprentice Self breathe underwater for 30 seconds
Weight of the World Expert Target increases the target's Encumbrance by 60 for 30 seconds




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